Everyone's favorite ravenous caterpillar winds his way (in several pieces) along Hollywood Blvd. during the Pixar Play Parade at DCA. This parade never fails to make me grin as it passes by. It's impressive and filled with ingenious costume and puppetry concepts, yet manages to feel completely casual, light-on-its-feet and unpretentious.
By the way, that's DCA's best shop in the background: Off the Page. Filled with Disney art prints, cels, books and collectibles, it also gives you a chance to commission a personalized character sketch from an on-duty Disney artist. You could request a drawing of anything from Mufasa to Mickey to...well, how about Heimlich?
Showing posts with label life. Show all posts
Showing posts with label life. Show all posts
July 19, 2013
October 30, 2012
WDW 1993: More Wonders of Life
No, this isn't Universal's latest Halloween Haunt, it's another look back at 1993 Walt Disney World. Today we've returned once more to Wonders of Life. The eclectic, wonderful pavilion had something for everyone, and everyone seemed to love the Sensory Fun House.
The game seen above, where you reached into a hole and tried to identify an object by touch alone, was the sort of exhibit you can find in many museums and zoos, but Disney had the brilliant idea to make the back of the box open to spectators, turning it into a true "What the --" moment for guests who didn't know what they were looking at. This kind of simple, well-executed fun (also seen in the Forced Perspective Room) never gets old.
The game seen above, where you reached into a hole and tried to identify an object by touch alone, was the sort of exhibit you can find in many museums and zoos, but Disney had the brilliant idea to make the back of the box open to spectators, turning it into a true "What the --" moment for guests who didn't know what they were looking at. This kind of simple, well-executed fun (also seen in the Forced Perspective Room) never gets old.
September 25, 2012
WDW 1993: Cranium Command
1993 marked my Disneyland-lovin' west coast family's first trip to Walt Disney World. Like any good Disney fans back then, we'd read our Birnbaum and Unofficial Guide. We had a mere four full days to see as much as possible.
When our touring brought us to the Wonders of Life Pavilion, I expected Body Wars to be my favorite attraction there. I enjoyed the simulator, and nearly passed up the pavilion's second-biggest star, Cranium Command -- then I remembered a friend back home had recommended it.
I'm forever grateful for my friend's advice; Cranium Command turned out to be the single best, funniest and most ingenious show I've ever seen in any Disney park, and one of my top three favorite attractions in all of Walt Disney World.
The hilarious first-act "induction" movie knocked me out with its great character animation and Monty-Python edge as it introduced rookie brain pilot Buzzy and the non-stop blustery shouting of General Knowledge. The General truly made this show awesome; I can't think of any other Disney attraction in which a character loudly calls the audience "meatheads" and "miserable toads." He, of course, also shouted the immortal words, "Where do you think you are, Disney World?!?"
This fast-paced masterpiece intro was directed by Gary Trousdale and Kirk Wise, who became superstar animation directors with their very next film, Beauty and the Beast.
The General's banter continued as guests entered the main theater ("Are you waiting for your mamas to seat you?!?") It didn't take long for guests to realize the theater represented the inside of a boy's head, with forward screens functioning as the eyes. Cranium Commando Buzzy, now in audioanimatronic form, tried to guide his assigned human through a disastrous day while managing and directing the heart, stomach, left/right brain, adrenal gland and bladder, played by 80's-90's era celebrities such as George Wendt, Jon Lovitz, Charles Grodin, Bobcat Goldthwait and Dana Carvey, all providing frantic input via video screens.
Everything worked, and the show flew by with the intensity of a great ride. The comedy was brilliant, and both stories -- Buzzy's quest to be a good brain pilot and the human boy's extremely bad day at school -- all came together (via surprisingly kind advice from General Knowledge) for a completely satisfying, uplifting conclusion. I saw the show a half-dozen times during our trip, and the audience cheered loudly at the conclusion each time.
Essentially, Cranium Command presented an entire feature film's worth of plot, characterization and comedy within its 17 minute running time, staged in a unique and ingenious theater. It's a pity the show couldn't remain in Epcot forever. The one element that wouldn't age well -- the celebrity cameos -- could have easily been swapped out with new guest stars. The story itself was timeless.
I vote for Cranium Command as the best non-ride Disney park attraction of all time. Any other Buzzy & Knowledge fans out there?
When our touring brought us to the Wonders of Life Pavilion, I expected Body Wars to be my favorite attraction there. I enjoyed the simulator, and nearly passed up the pavilion's second-biggest star, Cranium Command -- then I remembered a friend back home had recommended it.
I'm forever grateful for my friend's advice; Cranium Command turned out to be the single best, funniest and most ingenious show I've ever seen in any Disney park, and one of my top three favorite attractions in all of Walt Disney World.
The hilarious first-act "induction" movie knocked me out with its great character animation and Monty-Python edge as it introduced rookie brain pilot Buzzy and the non-stop blustery shouting of General Knowledge. The General truly made this show awesome; I can't think of any other Disney attraction in which a character loudly calls the audience "meatheads" and "miserable toads." He, of course, also shouted the immortal words, "Where do you think you are, Disney World?!?"
This fast-paced masterpiece intro was directed by Gary Trousdale and Kirk Wise, who became superstar animation directors with their very next film, Beauty and the Beast.
The General's banter continued as guests entered the main theater ("Are you waiting for your mamas to seat you?!?") It didn't take long for guests to realize the theater represented the inside of a boy's head, with forward screens functioning as the eyes. Cranium Commando Buzzy, now in audioanimatronic form, tried to guide his assigned human through a disastrous day while managing and directing the heart, stomach, left/right brain, adrenal gland and bladder, played by 80's-90's era celebrities such as George Wendt, Jon Lovitz, Charles Grodin, Bobcat Goldthwait and Dana Carvey, all providing frantic input via video screens.
Everything worked, and the show flew by with the intensity of a great ride. The comedy was brilliant, and both stories -- Buzzy's quest to be a good brain pilot and the human boy's extremely bad day at school -- all came together (via surprisingly kind advice from General Knowledge) for a completely satisfying, uplifting conclusion. I saw the show a half-dozen times during our trip, and the audience cheered loudly at the conclusion each time.
Essentially, Cranium Command presented an entire feature film's worth of plot, characterization and comedy within its 17 minute running time, staged in a unique and ingenious theater. It's a pity the show couldn't remain in Epcot forever. The one element that wouldn't age well -- the celebrity cameos -- could have easily been swapped out with new guest stars. The story itself was timeless.
I vote for Cranium Command as the best non-ride Disney park attraction of all time. Any other Buzzy & Knowledge fans out there?
August 17, 2012
The Greatest Little Train on Earth
Here he comes, pulling into the station, the original Casey Jr. Circus Train, surely the most overlooked ride at Disneyland. Casey was my childhood favorite, and it warms my heart to see the old fellow still whisking guests off on his grand scenic tour of Storybook Land.
Note the great little effect achieved simply by setting Casey's eyeballs inside of metal cones: he seems to be staring straight at you no matter where you're standing on the platform!
The Storybook Land canal winds along by the opposite side of the tracks. Surely, no guest would be such a colossal knucklehead that they'd cross the tracks, jump a hedge and fall in, right?
If those life preservers have ever actually been used, I don't want to know about it. I just don't want...to...know...
Note the great little effect achieved simply by setting Casey's eyeballs inside of metal cones: he seems to be staring straight at you no matter where you're standing on the platform!
The Storybook Land canal winds along by the opposite side of the tracks. Surely, no guest would be such a colossal knucklehead that they'd cross the tracks, jump a hedge and fall in, right?
If those life preservers have ever actually been used, I don't want to know about it. I just don't want...to...know...
Labels:
Casey,
Circus,
Cones,
Disneyland,
eyes,
Fantasyland,
Jr. Junior,
Land,
life,
preservers,
Storybook,
train
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